Topic: Back again.

I opened up Dimp again today, and this is what happened.

Run and Jump
Run and jump.dimp

Roll
Roll?.dimp

Last edited by Prescot (2009-07-02 06:54:27)

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My Pivot 2.2.5 Animations

Re: Back again.

I really enjoyed all of those. smile
The Super Smash Bros. one really showed how you can push joint-animations to allow for a feeling of depth (Kirby was side-on, then you go to a front-on view).

Great work, I'll be eager to see more of it soon. Had a go at Dimp? wink

~ Sean

Re: Back again.

Wonderfully floppy tongue

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I design avatars out of .dimp files

Re: Back again.

Sean wrote:

Had a go at Dimp? wink

Actually I have, but after spending so much time with Pivot, its a hard transition to Dimp haha. But I hope to make an animation or two with it big_smile

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My Pivot 2.2.5 Animations

Re: Back again.

How interesting. I'd really like to hear more from you. How are you finding the transition?

~ Sean

Re: Back again.

Im finding the transition by talkin to Sijmen for long hours ahahaha.. I think Im doing okay though, one really different thing about Dimp is that Dimp makes everything so smooth automatically, while in Pivot you have to ease

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My Pivot 2.2.5 Animations

Re: Back again.

Haha. Time flies whilst talking to Sijmen. wink
Dimp has the feature to turn position A and B into a nice smooth animation in-between, whilst I think you have to do everything manually for Pivot?

~ Sean

Re: Back again.

Yeah, it was very rewarding in Pivot, but it Dimp it just seems... Well... Slow haha

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My Pivot 2.2.5 Animations

Re: Back again.

Don't forget that you can change the stick-figure's position at very small increments of time, not just every second.

~ Sean

Re: Back again.

Yeah, I kinda am getting that now.. I wish I could upload 2.2.5 .stk files onto Dimp, that would be a dream come true.. And I wish easing was kinda a possibility..
But thats all for Dimps future, Sijmen is a great guy for doing this, and I cant thank him enough for what hes done so far

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My Pivot 2.2.5 Animations

Re: Back again.

"Easing"? And .stk file will be read very soon by Dimp. Sijmen already made a sub-program to do so but unfortunately lost a days work before he could consider implementing it into Dimp. So you'll just have to wait a little longer. wink

~ Sean

Re: Back again.

Yeah, Im well aware of the waiting involved wink
Heres the basic idea of easing for you:

Bad easing is using equal space for each frame
http://imageflock.com/img/1230865511.jpg
The outcome is this:
http://imageflock.com/img/1230865469.gif

Good easing is making small movements build into greater movements then slowing down again
http://imageflock.com/img/1230865565.jpg
The outcome is a smoother, nicer looking animation:
http://imageflock.com/img/1230865593.gif

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My Pivot 2.2.5 Animations

Re: Back again.

just you have to keep the movements at an equal rate for realistic animation

•*°'`*•*`‘°*•*°'`*•*°'`*•Zenmen5•*°'`*•*°'`*•*°'`*•*°'`*•
Then the Z and the M shalt endeth with the letters EN and the second EN will be followed by five!-Me
http://img91.imageshack.us/img91/2733/93888415.jpg

Re: Back again.

I'm not sure what you mean by that? Acceleration exists in reality.

~ Sean

Re: Back again.

zenmen5 wrote:

just you have to keep the movements at an equal rate for realistic animation


Yeah, thats exactly what bugs me, because it throws away everything Ive ever animated for the past 2 years as slow.. If I animate in Pivot like I do in Dimp then the animation would be very very stiff

Last edited by Prescot (2009-01-02 04:11:21)

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My Pivot 2.2.5 Animations

Re: Back again.

Could you explain the problem more thoroughly? Thanks.

~ Sean

Re: Back again.

The term “easing” comes from a car accelerating and gaining speed. It’s slow at first, but speeds up. It then slows down gradually to come to a stop. The same principle applies to Pivot. Since Dimp automatically makes my frame spacing smooth, if I try to ease it will end up looking slow and awkward, and since Im so used to this idea, its hard for me to evenly space an animation without thinking it'll look stiff.

Does this make any more sense to you?

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My Pivot 2.2.5 Animations

Re: Back again.

well thin of it this way,
the spectrum of movement is 1 second in dimp,
so you have that second to work with,
go too much,its too fast,go too little its too slow,get it?

•*°'`*•*`‘°*•*°'`*•*°'`*•Zenmen5•*°'`*•*°'`*•*°'`*•*°'`*•
Then the Z and the M shalt endeth with the letters EN and the second EN will be followed by five!-Me
http://img91.imageshack.us/img91/2733/93888415.jpg

Re: Back again.

I preferred Prescot's explanation. wink
But I know what easing it before you just explained.

~ Sean

Re: Back again.

Update, cartwheeel

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My Pivot 2.2.5 Animations

Re: Back again.

Nice, but I find the arms coming out of the cartwheel are very disproportionate. wink

By the way, I've tried a couple of times, and easing is more than possible on Dimp. Either you pick specific time-intervals and make a limb move by an increasing, then decreasing margin, or you pick specific distances that are all equal-lengths for the limb to travel, and then you make keyframes at decreases time intervals, then increasing (e.g. 0.1cm every 0.5s, 0.4s, 0.3s, 0.2s, etc.).

I've tried it and it's easy to do on Dimp. What's more, the automated animation in-between keyframes still kicks in so you get animations in-between those intervals creating a highly-smoothed easing process. wink

~ Sean

Re: Back again.

Id have to talk to you on MSN more about that if you have one, cuz I wanna learn big_smile

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My Pivot 2.2.5 Animations

Re: Back again.

I just tried it, too easy. wink
Send me your MSN via a forum e-mail if you don't mind. I'll show you how it's possible, and more than easy to do.

~ Sean

Re: Back again.

Oh I've just thought,  will we have easing in Dimp? That would be a brilliant feature smile

www.r4z2.co.uk - Special effects, designing, tutorials, images, videos, logos, intros and more smile
http://i448.photobucket.com/albums/qq204/r4z2/cc0bb94c.gif
I design avatars out of .dimp files

Re: Back again.

If you read the previous posts you'll find out that you can already do acceleration/deceleration in Dimp.

~ Sean